Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.
Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.
101 brain teasers challenge kids to think and learn. Ages 6-9, 101 slips, 3" recyclable plastic screwtop jar.
You can count on horse-crazy kids to be doing something horse-related, thinking about something horse-related, or planning something horse-related 24 hours a day, seven days a week. That's why Cindy A. Littlefield created the Kids' Book of Horse Games & Puzzles. If kids are going to spend their time horsing around, they might as well jump-start their creativity and boost their problem-solving skills at the same time.<br><br> The book is divided into five sections: Word Play, Picture Puzzles, Drawing, Fun and Games, and Brain Teasers. (All the answers are included.)<br><br> Take the "Horse and Pony Stall of Fame" challenge by matching up famous equines with their human or television character companions. Snuffle through the "Hungry as a Horse" quiz and see if you can find the names of 14 things horses like to eat hidden in a block of letters. Then break out your best drawing pencils and learn how to draw a horse's portrait in six easy steps.<br><br> Fun, horsey cartoons and illustrations adorn every page. And scattered throughout the book are horse riddles, bits of horse trivia, and quotes about horses.<br><br> Here, at last, is the perfect book for kids who love puzzles almost as much as they love horses.
ALLIGATOR ATTACK! An early morning crawfishing trip within the dark swamps of Louisiana leads the Cantor kids to an airboat ride they'll not soon forget. The Cantors find themselves up against dangerous alligators, snakes, and thieves!
This book is a multidisciplinary study of the translation and localisation of video games. It offers a descriptive analysis of the industry - understood as a global phenomenon in entertainment - and aims to explain the norms governing present industry practices, as well as game localisation processes. Additionally, it discusses particular translation issues that are unique to the multichannel nature of video games, in which verbal and nonverbal signs must be cohesively combined with interactivity to achieve maximum playability and immerse players in the game's virtual world. Although positioned within the theoretical framework of descriptive translation studies, Bernal-Merinoincorporates research from audiovisual translation, software localisation, computer assisted translation, comparative literature, and video game production. Moving beyond this framework,Translation and Localisation in Video Games challenges some of the basic tenets of translation studies and proposes changes to established and unsatisfactory processes in the video game and language services industries.