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Let's Leap Ahead Pre-k School Games

RRP $16.99

Kids master pre-kindergarten concepts such as numbers, alphabet, shapes, colors, and opposites with this colorful wipe-off. The reusable surface and erasable pen lets kids practice activities again and again! The convenient size allow kids to bring it with them everywhere!

This book comes with an erasable pen so eager learners can start practicing immediately!

Also included, are 5 free educational apps (with the purchase of the book):
• Alphabet
• Numbers
• Shapes
• Colors
• Phonics


Doodle Games Activity Book

RRP $19.99

Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.

Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.


Brain Games

RRP $19.99

101 brain teasers challenge kids to think and learn.  Ages 6-9, 101 slips, 3" recyclable plastic screwtop jar.


Christmas Coloring Books For Kids

RRP $15.99

***Let's Celebrate Christmas!***

-This christmas coloring books for kids is a great value at +100 pages long.
-Printed on just one side of the page (Making Them Safe For Markers)
-Print it on large 8 x10 high quality paper and you'll have plenty of space to be creative and work on the details.
-Each page contains high quality images for little ones to color.
-Perfect for decorating with colored pencils, gel pens, markers, porous point pens or crayons.
***Do a "Look Inside" to see how gorgeous these images are and order yours today!***


Choosing And Using Digital Games In The Classroom 2016

RRP $274.99

? ?This book presents an in-depth overview of the uses of digital games in education, from K-12 up through post-secondary. Beginning with a look at the history of games in education and the context for digital games, this book guides readers through various methods of serious game implementation, including the Magic Bullet Model, which focuses on the player's point of view of the game experience. The book also includes methods of measuring the effects of games in education and guidance on creating digital game-based learning lesson plans.



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Raising Kids Kids Craft Tips Kid Kid Safe
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Raising Kids Kids Craft Tips Kid Kid Safe
Kid Yoga Help Kid Disney Kids Healthy Kids
Kids Charades Family Kids Kids Games Kids Learn
Kids Ball

Kids