Doodle Games features inventive games, quizzes, and challenges that children can play by themselves or with friends using just a pencil.
Each activity requires doodling or drawing, and most games are open-ended, anyone who plays wins! Kids can open any page, read the instructions, and begin having silly, interactive fun in mere moments. All they need is a pencil (or two) and this book. Activities include: Flick Pencil Golf, Doodle Telephone, Squiggle Art, Doodle Dares, Five Dots, Happy Face, Sad Face Tic-Tac-Toe, and more.
101 brain teasers challenge kids to think and learn. Ages 6-9, 101 slips, 3" recyclable plastic screwtop jar.
You can count on horse-crazy kids to be doing something horse-related, thinking about something horse-related, or planning something horse-related 24 hours a day, seven days a week. That's why Cindy A. Littlefield created the Kids' Book of Horse Games & Puzzles. If kids are going to spend their time horsing around, they might as well jump-start their creativity and boost their problem-solving skills at the same time.<br><br> The book is divided into five sections: Word Play, Picture Puzzles, Drawing, Fun and Games, and Brain Teasers. (All the answers are included.)<br><br> Take the "Horse and Pony Stall of Fame" challenge by matching up famous equines with their human or television character companions. Snuffle through the "Hungry as a Horse" quiz and see if you can find the names of 14 things horses like to eat hidden in a block of letters. Then break out your best drawing pencils and learn how to draw a horse's portrait in six easy steps.<br><br> Fun, horsey cartoons and illustrations adorn every page. And scattered throughout the book are horse riddles, bits of horse trivia, and quotes about horses.<br><br> Here, at last, is the perfect book for kids who love puzzles almost as much as they love horses.
"A Quick Guide to Travelling with Kids" is an essential part of the travel process for parents. Within this book, you will learn how, and what to pack, how to entertain your children, and other essential information about travelling with kids, while keeping your sanity intact.
The theory of probability began in the seventeenth century with attempts to calculate the odds of winning in certain games of chance. However, it was not until the middle of the twentieth century that mathematicians de- veloped general techniques for maximizing the chances of beating a casino or winning against an intelligent opponent. These methods of finding op- timal strategies for a player are at the heart of the modern theories of stochastic control and stochastic games. There are numerous applications to engineering and the social sciences, but the liveliest intuition still comes from gambling. The now classic work How to Gamble If You Must: Inequalities for Stochastic Processes by Dubins and Savage (1965) uses gambling termi- nology and examples to develop an elegant, deep, and quite general theory of discrete-time stochastic control. A gambler "controls" the stochastic pro- cess of his or her successive fortunes by choosing which games to play and what bets to make.